Fuse Sort

Frequently asked questions

What does the fuse do?

One colour in each level has a lit fuse attached to a move countdown. That colour must be completely sorted before the countdown reaches zero, or the level ends — the other colours have no such deadline.

How is this different from a normal water sort puzzle?

The pouring rules are the same, but the fuse forces you to prioritise. In a standard water sort you can solve the board in whatever order is most convenient; here you often have to go directly for the fused colour and accept a messier board elsewhere.

What is the most common mistake?

Playing the level as though there were no fuse — tidying the rest of the board first and running the countdown out. Find the fused colour at the start, work out how many moves it needs, and prioritise accordingly.

Can I undo a move?

Yes. Undo, Hint and Restart are all available, and you can retry any level from the level select. On a desktop, U undoes, H gives a hint, R restarts and L opens the level grid.

What is the number next to my move count?

Par — the shortest possible solution for that board, worked out in advance rather than estimated. Nothing can beat it, so finishing on par means you found the best line that exists. Clearing the level is much easier than matching par, which is the reason to come back to a board you only just survived.

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