Snip is a rope-cutting physics puzzle. Coloured objects hang from ropes above a field of deflector pegs, and buckets wait below. Cut a rope and the object falls, bounces off whatever pegs are in the way, and lands somewhere — ideally in the bucket that matches it.
The pegs are what make it a puzzle rather than a drop test. An object rarely falls straight into its bucket; it glances off a peg, changes direction, and arrives somewhere you have to predict rather than hope for. Reading the peg layout before cutting is most of the game.
Order matters as much as aim, because falling objects interact. An object already resting in the wrong place can deflect the next one entirely, and two objects released in the wrong sequence will collide mid-fall and both go astray. Levels that look like several independent drops are usually one ordered sequence in disguise.
That makes the useful habit patience: work out the full sequence before the first cut rather than snipping the obvious rope and improvising. Once an object is in the wrong bucket, the board has changed in a way you cannot undo by cutting more ropes.
Undo, Hint and Reset are all available for when a sequence goes wrong. Click and drag across a rope to snip it on desktop, or swipe across it on mobile. Runs in the browser with nothing to install, and there is no timer, so planning is free.
Swipe across a rope to snip it — click and drag on a desktop, a finger swipe on a phone. The shape underneath falls, and where it lands is decided by the pegs in its way: a peg pushes it one column left or right, and a shape only counts if it reaches the bucket of its own color. Anything that lands anywhere else stays on the floor and the level is not clean.
What turns this into a puzzle is that half the pegs FLIP after something rides them, so the path a shape takes depends on everything you dropped before it — the order you cut in is the entire decision. The first six levels are a tutorial where any order works; from level seven onward every board has an order that works and orders that do not. Undo steps back one cut, Hint shows the next one, Reset restarts the board, and the level grid keeps your stars.
40 levels across five bands, from a two-shape drop with no pegs at all to seven shapes and a search space of several hundred states; each one unlocks the next.